What we have noted however, is that performance has been consistent and several runs can be used to generate an accurate representation of performance. To that extent, there will be more variability in the results than a synthetic benchmark would have. That means that while the strategic AI is scripted, everything else is being simulated just like it would be in game, such as tactical AI, physics, pathfinding, targeting, visibility, etc. The benchmark is representative of real world gameplay. Here is what the developers had to say about the Ashes of the Singularity benchmark: That internal developer tool was released to the public today as a DX12 benchmark! The Ashes of the Singularity Benchmark was never designed as a synthetic stress test, but a real world test that was used internally to measure overall system performance.
Ashes of the Singularity was developed with Oxides Nitrous game engine and tells the story of an existential war waged on an unprecedented scale across the galaxy. Today we’ll be looking at one of the very first DirectX 12 game benchmarks by using Stardock’s real-time strategy game, Ashes of the Singularity.
Ashes of the Singularity DirectX 12 vs DirectX 11 Gaming